![]() ![]() It’s not like I didn’t go into it with an open mind. Escape feels like the most expensive Monkey Island fan game ever made, and while I don’t have the phrase “fan game” down in my lexicon as a pure pejorative, when I apply it to a product made by the professionals at LucasArts, the supposed masters of the adventure game genre, I definitely mean it as one. I am not entirely sure what was going on with the personnel situation at LucasArts while it was being made, but the feeling I get when playing it is the same one I experienced when playing Mass Effect Andromeda, or the single-player campaign of Halo Infinite, where the teams responsible for the original classics had long since moved on and their replacements were trying to put together a sort of cargo-cult copy without understanding how or why anything in the originals worked. Escape From Monkey Island, while not exactly plumbing the same depths as the truly awful LucasArts adventures like Zak McKraken and Fate of Atlantis, still does not make itself a particularly easy game to like, or to play.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |